◈ORBITFRAMEWEBGL / THREE.JS STUDIO
Scope & capabilities

What this service
can include.

Every build is scoped to your actual requirements. The following are common capabilities rather than a one-size-fits-all package.

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Custom 3D scenes and cameras

Custom scenes built around your reference images or product concept.

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GLTF / GLB 3D model integration

Integrate existing assets into an organized, interactive web scene.

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Web-based 3D animation and interactions

Animation timelines and direct manipulation tailored to your users.

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React Three Fiber integration when appropriate

Compatible with existing front-end architectures where practical.

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Responsive layouts and mobile controls

Mouse and touch input for devices that matter to your audience.

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Performance checks and deployment support

Deliverable code with reasonable loading and quality trade-offs.

Development workflow

Built around
your brief.

Requirements and deliverables are agreed before implementation. Source files and assets can be included in the handoff as defined in the project scope.

01

Prototype the interaction

Clarify the desired visual result, target devices, model formats, and how people should interact.

02

Build the scene

Implement cameras, geometry, materials, lighting, animation, interactions, and responsive sizing.

03

Test and hand off

Check browser compatibility, loading behavior, fallbacks, and deliver organized source code.

Service FAQs

A few useful details.

Can you work with existing 3D models?

Yes. GLB and glTF assets are common formats for Three.js. Existing assets can be integrated, with format and performance requirements reviewed first.

Can you add Three.js to an existing website?

Often yes. The implementation approach depends on your current stack, hosting setup, and page performance requirements.

Do you support React Three Fiber?

React Three Fiber can be a good option for React-based projects. The best approach is chosen based on the existing application and interaction complexity.

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